A neon-lit ruined megacity at night with a lone courier standing in the rain

/// HALOFRAG / GAME STUDIO

BREAK THE LOOP.

Halofrag builds open worlds and live service titles for the people who spend their evenings inside them. Every world is designed to be walked, not watched.

init --world=ruin

/// build 4.2.1 /// engines: rust, webgpu /// studios: 14 /// regions: 3

/// SIGNAL STATUS

worlds live patch 4.2.1 shipped status: operational

/// 01 / WORLD

Every world is a ruin waiting to be rebuilt.

Halofrag takes a place that has already been broken by someone else and rebuilds it, one layer at a time. Flooded stations, derelict arenas, freight yards that outlive their owners.

We write the systems that make a ruined world feel lived in, then hand the keys to the players.

A flooded derelict space station with cyan and magenta searchlights sweeping the water
/// station 04 / sector 7

/// THREE WORLDS,
ONE ENGINE.

Live titles and in-development worlds, each of them built on the same systems the team ships to every studio.

A brutalist concrete arena with light rigs throwing cyan and pink beams

/// LIVE arena / 2025

Ruins of Ferro

A flooded derelict station where the crew of a freight line still holds the logs.

Read the brief

A neon-lit freight yard with gantry cranes and wet asphalt reflecting pink light

/// LIVE ports / 2024

Harborline

A freight yard that outlives its owners, and the people who still work it.

Read the brief

/// IN DEV forest / alpha

Sporeline

A forest of glowing spores and monolithic stone, mapped one sector at a time.

Read the brief

/// 02 / STUDIO

We build the rooms
people walk through.

Halofrag is a small studio of world builders, systems designers and engineers who have spent too many nights fixing the same loop.

We work in short, honest cycles. A world gets built, it gets played, it gets broken, then it gets rebuilt better.

A flooded derelict space station with cyan and magenta searchlights sweeping the water
/// station 04 / the studio's own world

/// 03 / MANIFESTO

A world should not be watched. It should be walked through, ruined and rebuilt.

/// the halofrag collective

Build us a world. We will bring the tools.

Tell us the world you want to walk through. We answer every brief within three working days.

build@halofrag.studio